Snowball decides to check out something while the team head to the sleeping giant, he discovers
some information about the leader of the redbrands, glass staff and checks in on Katavi who is still
not doing so well.
some information about the leader of the redbrands, glass staff and checks in on Katavi who is still
not doing so well.
The group meet Halia the manager of the miners exchange who tells them she will pay 100gp to the
group for killing Glass Staff, and while the group suspects otherwise she assures them she wants the
rebrands out of town.
group for killing Glass Staff, and while the group suspects otherwise she assures them she wants the
rebrands out of town.
The group head out to the sleeping giant, where on the way the meet back up with Snowball, sharing
the info they have both learned, they arrive at the sleeping giant where there are two redbrands sitting
on beer barrels out the front, one immediately flees inside, and the other confronts them, realizing
the presence of the party means his friends didnt do so well in confronting them.
the info they have both learned, they arrive at the sleeping giant where there are two redbrands sitting
on beer barrels out the front, one immediately flees inside, and the other confronts them, realizing
the presence of the party means his friends didnt do so well in confronting them.
A short battle occurs and the redbrand is incapacitated. Selmak makes use of the severed arm
which is starting to stiffen up to slap him back to consciousness. Once awake the redbrand tells
them that they have a stronghold with some scarys stuff and about 20 redbrands. The group help
the redbrand lose his consciousness and head inside the sleeping giant.
which is starting to stiffen up to slap him back to consciousness. Once awake the redbrand tells
them that they have a stronghold with some scarys stuff and about 20 redbrands. The group help
the redbrand lose his consciousness and head inside the sleeping giant.
They find a pretty shading looking bar which could use some natural light, tables with makeshift
beds on them, and a door leading to the cellar. The group open the door after listening for voices,
and head down, where they find a basement, with some stacked up empty barrels and some trash,
oh and several bloody corpses.
beds on them, and a door leading to the cellar. The group open the door after listening for voices,
and head down, where they find a basement, with some stacked up empty barrels and some trash,
oh and several bloody corpses.
On searching the room Snowball discovers a stone in the wall that looks strange and pushes it,
which opens a secret door leading to a passage.
which opens a secret door leading to a passage.
The team follow the passage and find it leads to a room, where they hear something grunting.
The room contains a large terrifying looking creature, kind of like a hybrid werewolf cyclops porcupine.
The team take up positions with the bard and ranger staying back, and the paladin and barbarian
getting in close, they are able to take the creature down, by the use of arrows, greataxes, and
nasty nasty words, with the final blow being by Barlumin who yanked the creatures eye out by the
arrow he stuck in there and severed the optic nerve, to then drive his other shortword deep into
the creatures eye socket. The eye looks good next to the goblin head tied to his belt and bonus he
got his arrow back. They also discover some remains from a redbrand that they work out was the
runner from the sleeping giant.
The room contains a large terrifying looking creature, kind of like a hybrid werewolf cyclops porcupine.
The team take up positions with the bard and ranger staying back, and the paladin and barbarian
getting in close, they are able to take the creature down, by the use of arrows, greataxes, and
nasty nasty words, with the final blow being by Barlumin who yanked the creatures eye out by the
arrow he stuck in there and severed the optic nerve, to then drive his other shortword deep into
the creatures eye socket. The eye looks good next to the goblin head tied to his belt and bonus he
got his arrow back. They also discover some remains from a redbrand that they work out was the
runner from the sleeping giant.
The team explore this main cavern to discover a chest which contains some treasure but most
importantly a +1 Long sword which they give to their paladin. Exlporation of the room shows a
small work area to the north, a dead end to the south east, and some doors to the west. Listening
at the doors the team discover one with grunting creatures, one with bubbling liquids and one
with talking humans and a strange recurring rattling of bones. They work out that the room the
humans are in has two doors and position themselves to attack. After peeking stealthily through
the door, and seeing 4 redbrands, the attack is coordinated and executed before any redbrand
can raise an alarm.
importantly a +1 Long sword which they give to their paladin. Exlporation of the room shows a
small work area to the north, a dead end to the south east, and some doors to the west. Listening
at the doors the team discover one with grunting creatures, one with bubbling liquids and one
with talking humans and a strange recurring rattling of bones. They work out that the room the
humans are in has two doors and position themselves to attack. After peeking stealthily through
the door, and seeing 4 redbrands, the attack is coordinated and executed before any redbrand
can raise an alarm.
Next the team decide to explore the bubbling room, where they find a friendly rat watching them
with curiosity. The team find a journal which details some history of the Wave Echo Cave, and
also mentions a magical mace called lightbringer. There are potions being made and some of
the more arcana savvy members of the party work out that someone is brewing potions of invisibility.
with curiosity. The team find a journal which details some history of the Wave Echo Cave, and
also mentions a magical mace called lightbringer. There are potions being made and some of
the more arcana savvy members of the party work out that someone is brewing potions of invisibility.
On opening the other door in this room the team are confronted by Glass Staff who is waiting
for them. He casts mage armor on himself and readies his spells for a fight. The team make attacks
but are struggling to hit him, he casts magic missile and hits Barlumin, Jamorin and Selmak.
for them. He casts mage armor on himself and readies his spells for a fight. The team make attacks
but are struggling to hit him, he casts magic missile and hits Barlumin, Jamorin and Selmak.
The team retaliate and are able to do some serious damage to the mage who surrenders, laying
down his staff and holding up his hands.
down his staff and holding up his hands.
The team interrogate him to find that the black spider is a dark elf (drow) and that he has a
letter asking him to capture or kill the party. The find a chest with some gold, and other treasure
and Snowball takes the staff of defense off him.
letter asking him to capture or kill the party. The find a chest with some gold, and other treasure
and Snowball takes the staff of defense off him.
The team is deciding what to do at this point with Glass staff, but Jamorin feels like there is
more to this dungeon than what they have seen, and why are there no stairs to the manor above?
more to this dungeon than what they have seen, and why are there no stairs to the manor above?
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