The party head back to Lonelywood where as they enter town carrying the moose head, the locals cheer and follow them to the Speakers house, where they see the Nimsy and collect their reward.
They decide (as they now have a mummy following them around, who they have affectionally named Alfred) That they will task Alfred with cleaning up the Ramshackle inn. They consider other names such as the moose shackle, moose knuckle and many other options not really landing anywhere.
They head to the tavern for some refreshments and are greeted by more excited locals who as them to tell the tale many many times of how they took down the moose.
They hear some people chatting and two men are discussing a strange tale of a whale with a ship attached to its back, its said the Whale talks and that it knows the location of the Frostmaiden's island. The men suggest the party track down the whale and try and fight the Frostmaiden in an effort to restore normalcy to Ten Towns.
They listen closely and decide that they will follow up on that later, and then hear some more men speaking of Wizards and the Arcane Brotherhood. They ask more of these gents and find out that the Arcane Brotherhood is an underground society of Wizards who appear to be power brokers around Ten Towns with undetermined goals.
The men tell them of a Wizard named Dazan who was burned at the stake in Easthaven who was allegedly part of the Arcane Brotherhood, there is another member named Vaelish Gant who is currently in prison in Revels End. They find out that Revels End is a stronghold prison, on the coast of the Sea of Moving Ice. The Prison is controlled by the Lords’ Alliance, an alliance by many of the towns in the forgotten realms. The Prison is also a port for ships transporting people out of Icewind Dale
The players decide to head to the Prison and seek out an audience with Vaelish. They travel there without incident and find a huge rocky outcrop reaching for the sky and the only way in or out of the prison is via a basket from high on the rocks. They head up and some guards say that they must leave their weapons here, this causes Throt to stay behind, Nogok, Mochi and Nox agree and leave their weapons. They are lowered down in a basket.
They arrive on the ground and are met by two more guards, who ask their business. They state that they request an audience with Vaelish, and they call for the Warden. The Warden arrives shortly after and she introduces herself as Marta Marthannis and says that they can meet with the prisoner but only if she is present.
They agree and the guards are sent to collect Vaelish and the warden escorts the party to an interrogation room, a short time after the guards arrive with Vaelish who looks confused.
The party start to interrogate him and find out that he was loosely associated with the Arcane Brotherhood, and that the had acted without orders in an effort to impress them, which basically ended with him in prison and abandoned by the brotherhood. He refuses to tell them any more while the warden is present, but she refuses to leave.
The party ask to speak to the warden outside and she attempts to refute their plea for time without her present by casting suggestion on the party and asking them to leave. When they dont she says she will try something on the prisoner and they re-enter the room.
She casts suggestion on Vaelish and tells him to start talking, which he does, revealing that he had once been to the headquarters and was able to identify four members of the brotherhood.
a Albino Tiefling
Dazan (the wizard they saw burned)
Vellynne Harpell - who would otherwise be back in Longsaddle resurrecting cats and.....
As he tells of the last person the Warden says STOP and he stops talking.....The Warden then wraps things up and has the guards escort the party out of the prison.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.